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My Contributions for Destiny 2 - Renegades
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I designed and built the mid and final boss for our Star Wars crossover dungeon, Equilibrium. Harrow was of course inspired by the fantasy of dueling a Jedi apprentice, while Sere was inspired by Palpatine - complete with the iconic lightning hands.
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I designed Harrow around stealth and ambush tactics. He can turn invisible and appear next to you when you least expect it, charging up his assassination AOE. Players then had the option to either run for their lives, or interrupt it with a force push that they acquire through encounter mechanics.
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I wanted the experience of going against Sere to be more about being brave and confronting something that could fry you in a matter of seconds. I tuned his chain lightning ability such that once you're targeted, the only way to survive is to go toe to toe and deal enough damage to his hands to stun him out of it.
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This meant I needed to cover my bases by working closely with the VFX artist to ensure that the lightning beams looked good even when tunneling through walls - which we actually ended up creating custom FX for to help tell that story in a way players could immediately recognize in the heat of combat.
Dredgen Sere

Harrow, Dredgen Apprentice

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